top of page
Search


G-STAR 2025: The Multi-Layered Structure of Narrative – Environment, System, Character
A summary of Lis Moberly's participation at G-STAR on a panel about narrative structure with fellow writers.

Lis Moberly
Nov 30, 2025


Game Maker's Notebook: Game Writing with Lis Moberly
The podcast Game Maker's Notebook sits down with Lis Moberly for a conversation about institutional memory and game writing.

Lis Moberly
Oct 27, 2025


PAX Aus 2025: Worldbuilding That Sticks With You
Chloe Appleby moderates a panel on worldbuilding with Josh Sawyer, Lis Moberly, and Sam Winker.

Lis Moberly
Oct 20, 2025


GCAP 2025: Unsaved Progress Will Be Lost
Lis Moberly's keynote at GCAP 2025 on institutional memory and how it can be applied to help the game industry.

Lis Moberly
Oct 19, 2025


D.I.C.E. Europe 2025: Retaining Institutional Knowledge in Games: Why it Matters and How to Use It
A conversation in Edinburgh between Lis Moberly, Brenda Romero, Josh Sawyer.

Lis Moberly
Sep 30, 2025


GDC 2025: How to Make Compelling RPG Companions
Lis Moberly and Kate Dollarhyde break down RPG companions at GDC 2025.

Lis Moberly
Mar 29, 2025


Broadening Horizons: Loss, Memory, and My Return to Scholarship
Some thoughts about losing those who shaped you, literature, games, and Horizon Zero Dawn.

Lis Moberly
Jun 27, 2024


LudoNarraCon 2024: Show Your Scripts, How Narrative Design Shapes Story
Lis Moberly, Adanna Nedd, and Ryan Woodward show examples of story documentation for LudoNarraCon 2024.

Lis Moberly
May 20, 2024


GDC 2024: Occupational Burnout 2024: Causes, Impact, and Solutions
A summary of how Lis Moberly came to study burnout and present her findings with Tim Stobo at GDC 2024.

Lis Moberly
May 14, 2024


GDC 2024: Effective Feedback for Game Writers, Narrative Designers, and Collaborators, Part 2
A breakdown of Lis Moberly and Alexa Ray Corriea's 2024 GDC talk on feedback and interdisciplinary collaboration.

Lis Moberly
May 9, 2024


"The Layoff Talk" by Worth Dayley
Information about layoffs compliments of Worth Dayley, Art Director at Bigscreen VR.

Lis Moberly
Feb 27, 2024


Baldur's Gate 3 Comments for PC Gamer
RPG developers give their thoughts on Baldur's Gate 3 for PC Gamer.

Lis Moberly
Aug 22, 2023


PC Gamer RPG Roundtable Podcast
Josh Sawyer, Mike Laidlaw, Strix Beltran, Paweł Sasko, and Lis Moberly go deep into writing, playing, and designing RPGs.

Lis Moberly
May 7, 2023


One-on-One Reflection Prompts
How to use reflection prompts in one-on-ones and a list of sample questions.

Lis Moberly
Mar 28, 2023


GDC 2023 Talk Materials: Effective Feedback...
References for Alexa Ray Corriea and Lis Moberly's GDC talk "Effective Feedback for Game Writers, Narrative Designers, and Collaborators."

Lis Moberly
Mar 27, 2023


SGDA Game Writing and Narrative Design Panel, 2022
I was happy to chat with the Student Game Developer's Alliance (SGDA) for their summit in June. I was joined by Diandra Lasrado and Isa...

Lis Moberly
Aug 21, 2022


Game Writing Resources, Part 3: Podcasts + YouTube
An overview of podcasts and YouTube channels in my series on game writing resources.

Lis Moberly
Jul 25, 2021


Game Writing Resources, Part 2: Twitter
An overview of Twitter in my series on game writing resources.

Lis Moberly
Jul 7, 2021


Game Writing Resources, Part 1: Blogs
An overview of blogs in my series about game writing resources.

Lis Moberly
Apr 17, 2021


Game Writing Resources: Introduction
An introduction to my blog series on game writing resources.

Lis Moberly
Apr 14, 2021
bottom of page
