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G-STAR 2025: The Multi-Layered Structure of Narrative – Environment, System, Character
A summary of Lis Moberly's participation at G-STAR on a panel about narrative structure with fellow writers.
Lis Moberly
Nov 30, 2025


Game Maker's Notebook: Game Writing with Lis Moberly
The podcast Game Maker's Notebook sits down with Lis Moberly for a conversation about institutional memory and game writing.
Lis Moberly
Oct 27, 2025


PAX Aus 2025: Worldbuilding That Sticks With You
Chloe Appleby moderates a panel on worldbuilding with Josh Sawyer, Lis Moberly, and Sam Winker.
Lis Moberly
Oct 20, 2025


GCAP 2025: Unsaved Progress Will Be Lost
Lis Moberly's keynote at GCAP 2025 on institutional memory and how it can be applied to help the game industry.
Lis Moberly
Oct 19, 2025


D.I.C.E. Europe 2025: Retaining Institutional Knowledge in Games: Why it Matters and How to Use It
A conversation in Edinburgh between Lis Moberly, Brenda Romero, Josh Sawyer.
Lis Moberly
Sep 30, 2025


GDC 2025: How to Make Compelling RPG Companions
Lis Moberly and Kate Dollarhyde break down RPG companions at GDC 2025.
Lis Moberly
Mar 29, 2025


Broadening Horizons: Loss, Memory, and My Return to Scholarship
Some thoughts about losing those who shaped you, literature, games, and Horizon Zero Dawn.
Lis Moberly
Jun 27, 2024


LudoNarraCon 2024: Show Your Scripts, How Narrative Design Shapes Story
Lis Moberly, Adanna Nedd, and Ryan Woodward show examples of story documentation for LudoNarraCon 2024.
Lis Moberly
May 20, 2024


GDC 2024: Occupational Burnout 2024: Causes, Impact, and Solutions
A summary of how Lis Moberly came to study burnout and present her findings with Tim Stobo at GDC 2024.
Lis Moberly
May 14, 2024
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